Difference between revisions of "Pursuit game"
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− | A two-person zero-sum | + | A two-person zero-sum [[Differential games|differential game]] of pursuer (hunter) $P$ and evader (prey) $E$, whose motions are described by systems of differential equations: |
+ | $$ | ||
+ | P : \dot x = f(x,u)\,,\ \ \ E : \dot y = g(y,v) \ . | ||
+ | $$ | ||
− | + | Here, $x,y$ are the phase vectors determining the states of the players $P$ and $E$, respectively, and $u,v$ are control parameters, chosen by the players at each moment of time from given compact sets $U,V$ in Euclidean space. The objective of $P$ can be, e.g., to approach $E$ up to a given distance, which formally means that $x$ falls in some $\ell$-neighbourhood ($\ell > 0$) of $y$. Here one distinguishes between approach with minimum time (pursuit-evasion games), up to a given time (pursuit games with prescribed duration) and up to the moment of arrival of $E$ in a certain set (games with "life-line" ). Games with complete information have been relatively well-studied; here both players know the phase state of each other at every moment of time involved. Solving a pursuit game means finding an equilibrium (cf. [[Saddle point in game theory]]). | |
− | |||
− | Here, | ||
====References==== | ====References==== | ||
− | <table><TR><TD valign="top">[1]</TD> <TD valign="top"> L.S. Pontryagin, "On the theory of differential games" ''Russian Math. Surveys'' , '''21''' : 4 (1966) pp. 193–246 ''Uspekhi Mat. Nauk'' , '''21''' : 4 (1966) pp. 219–274</TD></TR><TR><TD valign="top">[2]</TD> <TD valign="top"> N.N. Krasovaskii, A.I. Subbotin, "Game-theoretical control problems" , Springer (1988) (Translated from Russian)</TD></TR><TR><TD valign="top">[3]</TD> <TD valign="top"> R. Isaacs, "Differential games" , Wiley (1965)</TD></TR><TR><TD valign="top">[4]</TD> <TD valign="top"> L.A. Petrosyan, "Differential pursuit games" , Leningrad (1977) (In Russian)</TD></TR></table> | + | <table> |
+ | <TR><TD valign="top">[1]</TD> <TD valign="top"> L.S. Pontryagin, "On the theory of differential games" ''Russian Math. Surveys'' , '''21''' : 4 (1966) pp. 193–246 ''Uspekhi Mat. Nauk'' , '''21''' : 4 (1966) pp. 219–274</TD></TR> | ||
+ | <TR><TD valign="top">[2]</TD> <TD valign="top"> N.N. Krasovaskii, A.I. Subbotin, "Game-theoretical control problems" , Springer (1988) (Translated from Russian)</TD></TR> | ||
+ | <TR><TD valign="top">[3]</TD> <TD valign="top"> R. Isaacs, "Differential games" , Wiley (1965)</TD></TR><TR><TD valign="top">[4]</TD> <TD valign="top"> L.A. Petrosyan, "Differential pursuit games" , Leningrad (1977) (In Russian)</TD></TR> | ||
+ | </table> | ||
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====References==== | ====References==== | ||
− | <table><TR><TD valign="top">[a1]</TD> <TD valign="top"> S. Gal, "Search games with mobile and immobile hider" ''SIAM J. Control Optim.'' , '''17''' (1979) pp. 332–349</TD></TR><TR><TD valign="top">[a2]</TD> <TD valign="top"> G.J. Olsder, G.P. Papavassilopoulos, "About when to use the searchlight" ''J. Math. Anal. Appl.'' , '''136''' (1988) pp. 466–478</TD></TR><TR><TD valign="top">[a3]</TD> <TD valign="top"> A. Friedman, "Differential games" , Wiley (1971)</TD></TR><TR><TD valign="top">[a4]</TD> <TD valign="top"> O. Hajek, "Pursuit games" , Acad. Press (1975)</TD></TR><TR><TD valign="top">[a5]</TD> <TD valign="top"> T. Basar, G.J. Olsder, "Dynamic noncooperative game theory" , Acad. Press (1982)</TD></TR></table> | + | <table> |
+ | <TR><TD valign="top">[a1]</TD> <TD valign="top"> S. Gal, "Search games with mobile and immobile hider" ''SIAM J. Control Optim.'' , '''17''' (1979) pp. 332–349</TD></TR> | ||
+ | <TR><TD valign="top">[a2]</TD> <TD valign="top"> G.J. Olsder, G.P. Papavassilopoulos, "About when to use the searchlight" ''J. Math. Anal. Appl.'' , '''136''' (1988) pp. 466–478</TD></TR> | ||
+ | <TR><TD valign="top">[a3]</TD> <TD valign="top"> A. Friedman, "Differential games" , Wiley (1971)</TD></TR><TR><TD valign="top">[a4]</TD> <TD valign="top"> O. Hajek, "Pursuit games" , Acad. Press (1975)</TD></TR> | ||
+ | <TR><TD valign="top">[a5]</TD> <TD valign="top"> T. Basar, G.J. Olsder, "Dynamic noncooperative game theory" , Acad. Press (1982)</TD></TR> | ||
+ | </table> | ||
+ | |||
+ | {{TEX|done}} |
Latest revision as of 20:17, 11 January 2017
A two-person zero-sum differential game of pursuer (hunter) $P$ and evader (prey) $E$, whose motions are described by systems of differential equations: $$ P : \dot x = f(x,u)\,,\ \ \ E : \dot y = g(y,v) \ . $$
Here, $x,y$ are the phase vectors determining the states of the players $P$ and $E$, respectively, and $u,v$ are control parameters, chosen by the players at each moment of time from given compact sets $U,V$ in Euclidean space. The objective of $P$ can be, e.g., to approach $E$ up to a given distance, which formally means that $x$ falls in some $\ell$-neighbourhood ($\ell > 0$) of $y$. Here one distinguishes between approach with minimum time (pursuit-evasion games), up to a given time (pursuit games with prescribed duration) and up to the moment of arrival of $E$ in a certain set (games with "life-line" ). Games with complete information have been relatively well-studied; here both players know the phase state of each other at every moment of time involved. Solving a pursuit game means finding an equilibrium (cf. Saddle point in game theory).
References
[1] | L.S. Pontryagin, "On the theory of differential games" Russian Math. Surveys , 21 : 4 (1966) pp. 193–246 Uspekhi Mat. Nauk , 21 : 4 (1966) pp. 219–274 |
[2] | N.N. Krasovaskii, A.I. Subbotin, "Game-theoretical control problems" , Springer (1988) (Translated from Russian) |
[3] | R. Isaacs, "Differential games" , Wiley (1965) |
[4] | L.A. Petrosyan, "Differential pursuit games" , Leningrad (1977) (In Russian) |
Comments
Pursuit games are also called games of pursuit or games of pursuit-evasion.
Related to pursuit games are search games with (im-) mobile hider. Such games are usually stochastic, due to incomplete information.
References
[a1] | S. Gal, "Search games with mobile and immobile hider" SIAM J. Control Optim. , 17 (1979) pp. 332–349 |
[a2] | G.J. Olsder, G.P. Papavassilopoulos, "About when to use the searchlight" J. Math. Anal. Appl. , 136 (1988) pp. 466–478 |
[a3] | A. Friedman, "Differential games" , Wiley (1971) |
[a4] | O. Hajek, "Pursuit games" , Acad. Press (1975) |
[a5] | T. Basar, G.J. Olsder, "Dynamic noncooperative game theory" , Acad. Press (1982) |
Pursuit game. Encyclopedia of Mathematics. URL: http://encyclopediaofmath.org/index.php?title=Pursuit_game&oldid=40166