Difference between revisions of "Core in the theory of games"
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− | + | The set of all non-dominated outcomes, that is, the set | |
+ | of outcomes such that a [[Domination|domination]] s \succ _ {K} c | ||
+ | cannot hold for any outcomes s \in S , | ||
+ | $ c \in C $ | ||
+ | and coalition K \in \mathfrak R _ {i} . | ||
+ | One defines in this respect: | ||
− | + | 1) The core. The set c ( v) | |
+ | of [[imputation]]s that are not dominated by any other imputation; the core coincides with the set of imputations satisfying \sum _ {i \in S } x _ {i} \geq v ( S) | ||
+ | for any coalition S . | ||
+ | If c ( v) \neq \emptyset | ||
+ | and a von Neumann–Morgenstern solution (see [[Solution in game theory]]) exists, then $ c ( v) $ | ||
+ | is contained in any von Neumann–Morgenstern solution. | ||
− | + | 2) The kernel. The set k ( v) | |
+ | of individually rational configurations ( x, \mathfrak B ) (see [[Stability in game theory]]) such that the following inequality holds for any $ i, j \in B \in \mathfrak B $: | ||
− | + | $$ | |
+ | \left ( \max _ {S \in \tau _ {ij} } e ( S, x) - | ||
+ | \max _ {S \in \tau _ {ji} } e ( S, x) \right ) x _ {j} \leq 0, | ||
+ | $$ | ||
− | + | where $ e ( S, x) = v ( S) - \sum _ {k \in S } x _ {k} $ | |
+ | and \tau _ {ij} | ||
+ | is the set of coalitions containing the player i | ||
+ | and not containing the player j . | ||
+ | The kernel k ( v) | ||
+ | is contained in an M _ {1} ^ {i} -bargaining set. | ||
− | + | 3) The nucleolus. The minimal imputation n ( v) | |
+ | relative to the quasi-order \prec _ \nu | ||
+ | defined on the set of imputations by: x \prec _ \nu y | ||
+ | if and only if the vector \theta ( x, v) = ( \theta _ {1} ( x, v) \dots \theta _ {n} ( x, v)) , | ||
+ | where | ||
− | + | $$ | |
− | + | \theta _ {i} ( x, v) = \max _ {\begin{array}{c} | |
+ | | \mathfrak U | = i | ||
+ | \end{array} | ||
+ | } \ | ||
+ | \min _ {\begin{array}{c} | ||
+ | S \in \mathfrak U | ||
+ | \end{array} | ||
+ | } e | ||
+ | ( S, x) , | ||
+ | $$ | ||
+ | lexicographically precedes \theta ( y, v) . | ||
+ | The nucleolus n ( v) | ||
+ | exists and is unique for any game with a non-empty set of imputations. In a cooperative game the nucleolus is contained in the kernel. | ||
+ | ====References==== | ||
+ | <table> | ||
+ | <TR><TD valign="top">[1]</TD> <TD valign="top"> N.N. Vorob'ev, "The present state of the theory of games" ''Russian Math. Surveys'' , '''25''' : 2 (1970) pp. 77–136 ''Uspekhi Mat. Nauk'' , '''25''' : 2 (1970) pp. 103–107</TD></TR> | ||
+ | </table> | ||
====Comments==== | ====Comments==== | ||
− | The Russian word ( "yadro" ) is the same for all three notions defined above, but these notions may be distinguished by prefixing with the corresponding English letter ( "c | + | The Russian word ( "yadro" ) is the same for all three notions defined above, but these notions may be distinguished by prefixing with the corresponding English letter ( "c-yadro" for core, "k-yadro" for kernel and "n-yadro" for nucleolus). These three notions do not share many properties. |
See [[#References|[a1]]], [[#References|[a7]]] for core, [[#References|[a2]]] for kernel and [[#References|[a3]]] for nucleolus. [[#References|[a4]]], [[#References|[a5]]] are general references. [[#References|[a6]]] deals also with mathematical economics and the role of the concept of the core of a game in that setting. | See [[#References|[a1]]], [[#References|[a7]]] for core, [[#References|[a2]]] for kernel and [[#References|[a3]]] for nucleolus. [[#References|[a4]]], [[#References|[a5]]] are general references. [[#References|[a6]]] deals also with mathematical economics and the role of the concept of the core of a game in that setting. | ||
====References==== | ====References==== | ||
− | <table><TR><TD valign="top">[a1]</TD> <TD valign="top"> O.N. Bondareva, "Certain applications of the methods of linear programming to the theory of cooperative games" ''Probl. Kibernet'' , '''10''' (1963) pp. 119–139 (In Russian)</TD></TR><TR><TD valign="top">[a2]</TD> <TD valign="top"> M. Maschler, M. Davis, "The kernel of a cooperative game" ''Naval Res. Logist. Quart.'' , '''12''' (1965) pp. 223–259</TD></TR><TR><TD valign="top">[a3]</TD> <TD valign="top"> D. Schmeidler, "The nucleolus of a characteristic function game" ''SIAM J. Appl. Math.'' , '''17''' (1969) pp. 1163–1170</TD></TR><TR><TD valign="top">[a4]</TD> <TD valign="top"> G. Owen, "Game theory" , Acad. Press (1982)</TD></TR><TR><TD valign="top">[a5]</TD> <TD valign="top"> J. Szép, F. Forgó, "Introduction to the theory of games" , Reidel (1985) pp. 171; 199</TD></TR><TR><TD valign="top">[a6]</TD> <TD valign="top"> J. Rosenmüller, "Cooperative games and markets" , North-Holland (1981)</TD></TR><TR><TD valign="top">[a7]</TD> <TD valign="top"> L.S. Shapley, "On balanced sets and cores" ''Naval Res. Logist. Quart.'' , '''14''' (1967) pp. 453–460</TD></TR></table> | + | <table> |
+ | <TR><TD valign="top">[a1]</TD> <TD valign="top"> O.N. Bondareva, "Certain applications of the methods of linear programming to the theory of cooperative games" ''Probl. Kibernet'' , '''10''' (1963) pp. 119–139 (In Russian)</TD></TR> | ||
+ | <TR><TD valign="top">[a2]</TD> <TD valign="top"> M. Maschler, M. Davis, "The kernel of a cooperative game" ''Naval Res. Logist. Quart.'' , '''12''' (1965) pp. 223–259</TD></TR> | ||
+ | <TR><TD valign="top">[a3]</TD> <TD valign="top"> D. Schmeidler, "The nucleolus of a characteristic function game" ''SIAM J. Appl. Math.'' , '''17''' (1969) pp. 1163–1170</TD></TR> | ||
+ | <TR><TD valign="top">[a4]</TD> <TD valign="top"> G. Owen, "Game theory" , Acad. Press (1982)</TD></TR> | ||
+ | <TR><TD valign="top">[a5]</TD> <TD valign="top"> J. Szép, F. Forgó, "Introduction to the theory of games" , Reidel (1985) pp. 171; 199</TD></TR> | ||
+ | <TR><TD valign="top">[a6]</TD> <TD valign="top"> J. Rosenmüller, "Cooperative games and markets" , North-Holland (1981)</TD></TR> | ||
+ | <TR><TD valign="top">[a7]</TD> <TD valign="top"> L.S. Shapley, "On balanced sets and cores" ''Naval Res. Logist. Quart.'' , '''14''' (1967) pp. 453–460</TD></TR> | ||
+ | </table> |
Latest revision as of 01:22, 8 May 2022
The set of all non-dominated outcomes, that is, the set C
of outcomes such that a domination s \succ _ {K} c
cannot hold for any outcomes s \in S ,
c \in C
and coalition K \in \mathfrak R _ {i} .
One defines in this respect:
1) The core. The set c ( v) of imputations that are not dominated by any other imputation; the core coincides with the set of imputations satisfying \sum _ {i \in S } x _ {i} \geq v ( S) for any coalition S . If c ( v) \neq \emptyset and a von Neumann–Morgenstern solution (see Solution in game theory) exists, then c ( v) is contained in any von Neumann–Morgenstern solution.
2) The kernel. The set k ( v) of individually rational configurations ( x, \mathfrak B ) (see Stability in game theory) such that the following inequality holds for any i, j \in B \in \mathfrak B :
\left ( \max _ {S \in \tau _ {ij} } e ( S, x) - \max _ {S \in \tau _ {ji} } e ( S, x) \right ) x _ {j} \leq 0,
where e ( S, x) = v ( S) - \sum _ {k \in S } x _ {k} and \tau _ {ij} is the set of coalitions containing the player i and not containing the player j . The kernel k ( v) is contained in an M _ {1} ^ {i} -bargaining set.
3) The nucleolus. The minimal imputation n ( v) relative to the quasi-order \prec _ \nu defined on the set of imputations by: x \prec _ \nu y if and only if the vector \theta ( x, v) = ( \theta _ {1} ( x, v) \dots \theta _ {n} ( x, v)) , where
\theta _ {i} ( x, v) = \max _ {\begin{array}{c} | \mathfrak U | = i \end{array} } \ \min _ {\begin{array}{c} S \in \mathfrak U \end{array} } e ( S, x) ,
lexicographically precedes \theta ( y, v) . The nucleolus n ( v) exists and is unique for any game with a non-empty set of imputations. In a cooperative game the nucleolus is contained in the kernel.
References
[1] | N.N. Vorob'ev, "The present state of the theory of games" Russian Math. Surveys , 25 : 2 (1970) pp. 77–136 Uspekhi Mat. Nauk , 25 : 2 (1970) pp. 103–107 |
Comments
The Russian word ( "yadro" ) is the same for all three notions defined above, but these notions may be distinguished by prefixing with the corresponding English letter ( "c-yadro" for core, "k-yadro" for kernel and "n-yadro" for nucleolus). These three notions do not share many properties.
See [a1], [a7] for core, [a2] for kernel and [a3] for nucleolus. [a4], [a5] are general references. [a6] deals also with mathematical economics and the role of the concept of the core of a game in that setting.
References
[a1] | O.N. Bondareva, "Certain applications of the methods of linear programming to the theory of cooperative games" Probl. Kibernet , 10 (1963) pp. 119–139 (In Russian) |
[a2] | M. Maschler, M. Davis, "The kernel of a cooperative game" Naval Res. Logist. Quart. , 12 (1965) pp. 223–259 |
[a3] | D. Schmeidler, "The nucleolus of a characteristic function game" SIAM J. Appl. Math. , 17 (1969) pp. 1163–1170 |
[a4] | G. Owen, "Game theory" , Acad. Press (1982) |
[a5] | J. Szép, F. Forgó, "Introduction to the theory of games" , Reidel (1985) pp. 171; 199 |
[a6] | J. Rosenmüller, "Cooperative games and markets" , North-Holland (1981) |
[a7] | L.S. Shapley, "On balanced sets and cores" Naval Res. Logist. Quart. , 14 (1967) pp. 453–460 |
Core in the theory of games. Encyclopedia of Mathematics. URL: http://encyclopediaofmath.org/index.php?title=Core_in_the_theory_of_games&oldid=14089