Cooperative game
A non-strategic game (see Games, theory of), defined by a triple 
, where 
 is a (usually finite) set whose elements are called players, the subsets 
 are called coalitions, 
 is a real-valued function defined on the set of coalitions, called the characteristic function of the game, and 
 is a subset of vectors 
 (the components 
 correspond to player 
 in 
) called the imputations. Cooperative games were first introduced by J. von Neumann, 1928, as a tool in the cooperative theory of (non-cooperative) games.
In the classical theory of cooperative games one takes:
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On the set 
 one introduces the binary relation 
 of dominance (preference) of the imputations with respect to the coalition 
:
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If 
 for some 
, then one writes 
. Notions of optimality of an imputation are formulated in terms of this relation of dominance.
A significant part of the contents of the theory of cooperative games consists of elaborating the notions of optimality, of proving their realizability for various special classes of cooperative games, and of actually discovering such realizations. Among the principles of optimality that have been developed in connection with cooperative games are the following: double (namely, internal and external) stability, realizable in the form of von Neumann–Morgenstern solutions (
-solutions, cf. Solution in game theory); undominated imputations (see Core in the theory of games); stability with respect to threats; stability in the sense of minimization of the greatest insufficiency (see Stability in game theory); fairness (see Shapley vector); etc.
The introduction of algebraic operations in the class of cooperative games leads to the calculus of cooperative games and to the investigation of interrelations between these operations and various principles of optimality. The different special classes of cooperative games described below have been given special attention.
A simple game is a cooperative game in which the characteristic function 
 takes exactly two values (usually 0 and 1); here, coalitions 
 on which the maximum value of 
 is attained are called winning. A special case of simple games is a weighted majority game, in which a coalition 
 is winning if 
, where 
 (
) and 
 are certain constants.
A balanced game is a cooperative game whose characteristic function is such that
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if the family of coalitions 
 and the non-negative numbers 
 (
) are such that
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where 
 if 
 and 0 otherwise. Balanced games and only they have a non-empty 
-core (cf. Core in the theory of games).
A convex game is a cooperative game whose characteristic function is such that for 
,
![]()  |  (*) | 
In a convex game the 
-core is non-empty and coincides with the 
-solutions. If a cooperative game is strictly convex (that is, the inequality (*) is strict), then the Shapley vector (value) is the centre of gravity of the 
-core.
A quota-game is a cooperative game with characteristic function 
 for which there exists a vector 
 such that 
 and 
 for any two players 
 (
).
A market game is a cooperative game induced by a market, which is taken to be a system
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where 
 is the set of participants in the market (with 
 commodities), 
 is the initial bundle of commodities of the 
-th participant and 
 is the utility function of the 
-th participant defined on 
. On the basis of such a market a cooperative game is constructed in which
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while the characteristic function is defined by
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The theory of classical cooperative games has undergone generalizations in various directions (see also Non-atomic game).
Games without side payments are non-strategic games defined by a triple 
, where 
 (in contrast to classical cooperative games) is a function that associates with each coalition 
 a set 
 of vectors 
 satisfying the following conditions: 1) 
 is closed and convex; 2) if 
 and 
 (
), then 
; 3) if 
, then 
; 4) 
 for all 
; and 5) 
 if and only if 
 for some 
.
Dominance in a game without side payments is defined as follows: 
 if there exists a non-empty coalition 
 such that
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A game in partition function form is a non-strategic game defined by a set of players 
 and a function 
 that associates with each partition 
 of the set 
 a vector 
. The maximal pay-off that the coalition 
 itself can guarantee is defined by the formula 
. An imputation in a game in partition function form is defined as a vector 
 satisfying the conditions: 
 (
); 
 for some 
. An imputation 
 dominates an imputation 
 with respect to a coalition 
 if: 1) 
 (
); 2) 
; and 3) there exists a 
 such that 
 and 
.
References
| [1] | J. von Neumann, O. Morgenstern, "Theory of games and economic behavior" , Princeton Univ. Press (1953) | 
| [2] | N.N. Vorob'ev, "The present state of the theory of games" Russian Math. Surveys , 25 : 2 (1970) pp. 81–140 Uspekhi Mat. Nauk , 25 : 2 (1970) pp. 103–107 | 
| [3] | I. Rosenmüller, "The theory of games and markets" , North-Holland (1981) (Translated from German) | 
Comments
References
| [a1] | J.W. Friedman, "Oligopoly and the theory of games" , North-Holland (1977) | 
| [a2] | J. Szép, F. Forgó, "Introduction to the theory of games" , Reidel (1985) | 
Cooperative game. N.N. Vorob'evA.I. Sobolev (originator), Encyclopedia of Mathematics. URL: http://encyclopediaofmath.org/index.php?title=Cooperative_game&oldid=14003









