Difference between revisions of "Bimatrix game"
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− | A finite [[Non-cooperative game|non-cooperative game]] between two players. A bimatrix game is specified by two matrices | + | {{TEX|done}} |
+ | A finite [[Non-cooperative game|non-cooperative game]] between two players. A bimatrix game is specified by two matrices $A=\|a_{ij}\|$ and $B=\|B_{ij}\|$ of the same dimension $m\times n$, which are, respectively, the payoff matrices (or gain matrices) of the players I and II. The strategy of player I is the selection of a row, that of player II the selection of a column. If player I chooses $i$ ($1\leq i\leq m$), while player II chooses $j$ ($1\leq j\leq n$), their respective payoffs (gains) will be $a_{ij}$ and $b_{ij}$; if $a_{ij}+b_{ij}=0$ for all $i,j$, the bimatrix game becomes a [[Matrix game|matrix game]]. The theory of bimatrix games is the simplest branch of the general theory of non-cooperative games, but even bimatrix games are not always solvable according to Nash or strongly solvable. Various algorithms are available to find equilibrium solutions in bimatrix games: a method of describing the submatrices of $A,B$ yielding all extreme points of the set of equilibrium solutions [[#References|[1]]], [[#References|[2]]]; and methods which reduce the problem of finding the equilibrium solutions of a bimatrix game to a problem of [[Quadratic programming|quadratic programming]] [[#References|[3]]], [[#References|[4]]], [[#References|[5]]]. | ||
====References==== | ====References==== | ||
<table><TR><TD valign="top">[1]</TD> <TD valign="top"> N.N. Vorob'ev, "Equilibrium points in bimatrix games" ''Theory Probab. Appl'' , '''3''' : 3 (1958) pp. 297–309 ''Teor. Veroyatnost. i Primenen.'' , '''3''' : 3 (1958) pp. 318–331</TD></TR><TR><TD valign="top">[2]</TD> <TD valign="top"> H.W. Kuhn, "An algorithm for equilibrium points in bimatrix games" ''Proc. Nat. Acad. Sci. USA'' , '''47''' (1961) pp. 1657–1662</TD></TR><TR><TD valign="top">[3]</TD> <TD valign="top"> H. Mills, "Equilibrium points in infinite games" ''J. Soc. Ind. Appl. Math.'' , '''8''' : 2 (1960) pp. 397–402</TD></TR><TR><TD valign="top">[4]</TD> <TD valign="top"> O.L. Mangasarian, "Equilibrium points of bimatrix games" ''J. Soc. Ind. Appl. Math.'' , '''12''' : 4 (1964) pp. 778–780</TD></TR><TR><TD valign="top">[5]</TD> <TD valign="top"> C.E. Lemke, J.T. Howson, jr., "Equilibrium points of bimatrix games" ''J. Soc. Ind. Appl. Math.'' , '''12''' : 2 (1964) pp. 413–423</TD></TR></table> | <table><TR><TD valign="top">[1]</TD> <TD valign="top"> N.N. Vorob'ev, "Equilibrium points in bimatrix games" ''Theory Probab. Appl'' , '''3''' : 3 (1958) pp. 297–309 ''Teor. Veroyatnost. i Primenen.'' , '''3''' : 3 (1958) pp. 318–331</TD></TR><TR><TD valign="top">[2]</TD> <TD valign="top"> H.W. Kuhn, "An algorithm for equilibrium points in bimatrix games" ''Proc. Nat. Acad. Sci. USA'' , '''47''' (1961) pp. 1657–1662</TD></TR><TR><TD valign="top">[3]</TD> <TD valign="top"> H. Mills, "Equilibrium points in infinite games" ''J. Soc. Ind. Appl. Math.'' , '''8''' : 2 (1960) pp. 397–402</TD></TR><TR><TD valign="top">[4]</TD> <TD valign="top"> O.L. Mangasarian, "Equilibrium points of bimatrix games" ''J. Soc. Ind. Appl. Math.'' , '''12''' : 4 (1964) pp. 778–780</TD></TR><TR><TD valign="top">[5]</TD> <TD valign="top"> C.E. Lemke, J.T. Howson, jr., "Equilibrium points of bimatrix games" ''J. Soc. Ind. Appl. Math.'' , '''12''' : 2 (1964) pp. 413–423</TD></TR></table> |
Latest revision as of 07:37, 23 August 2014
A finite non-cooperative game between two players. A bimatrix game is specified by two matrices $A=\|a_{ij}\|$ and $B=\|B_{ij}\|$ of the same dimension $m\times n$, which are, respectively, the payoff matrices (or gain matrices) of the players I and II. The strategy of player I is the selection of a row, that of player II the selection of a column. If player I chooses $i$ ($1\leq i\leq m$), while player II chooses $j$ ($1\leq j\leq n$), their respective payoffs (gains) will be $a_{ij}$ and $b_{ij}$; if $a_{ij}+b_{ij}=0$ for all $i,j$, the bimatrix game becomes a matrix game. The theory of bimatrix games is the simplest branch of the general theory of non-cooperative games, but even bimatrix games are not always solvable according to Nash or strongly solvable. Various algorithms are available to find equilibrium solutions in bimatrix games: a method of describing the submatrices of $A,B$ yielding all extreme points of the set of equilibrium solutions [1], [2]; and methods which reduce the problem of finding the equilibrium solutions of a bimatrix game to a problem of quadratic programming [3], [4], [5].
References
[1] | N.N. Vorob'ev, "Equilibrium points in bimatrix games" Theory Probab. Appl , 3 : 3 (1958) pp. 297–309 Teor. Veroyatnost. i Primenen. , 3 : 3 (1958) pp. 318–331 |
[2] | H.W. Kuhn, "An algorithm for equilibrium points in bimatrix games" Proc. Nat. Acad. Sci. USA , 47 (1961) pp. 1657–1662 |
[3] | H. Mills, "Equilibrium points in infinite games" J. Soc. Ind. Appl. Math. , 8 : 2 (1960) pp. 397–402 |
[4] | O.L. Mangasarian, "Equilibrium points of bimatrix games" J. Soc. Ind. Appl. Math. , 12 : 4 (1964) pp. 778–780 |
[5] | C.E. Lemke, J.T. Howson, jr., "Equilibrium points of bimatrix games" J. Soc. Ind. Appl. Math. , 12 : 2 (1964) pp. 413–423 |
Bimatrix game. Encyclopedia of Mathematics. URL: http://encyclopediaofmath.org/index.php?title=Bimatrix_game&oldid=33097